Foto BARA NUR IMADUDDIN

BARA NUR IMADUDDIN

01

About

Informatics student with one year of hands-on experience in the Finance Department of PT Mattel Indonesia, supporting daily finance operations, data verification, and reporting Detail-oriented and accurate with transaction data; strong working knowledge of Excel, SQL Server, and report automation Familiar with finance workflows such as approval, recording, and reporting through direct collaboration with Finance users Able to work collaboratively in a team environment, manage tasks effectively, and communicate clearly with non-technical colleagues

02

Experience

Sep 2025 — Sep 2026

Finance Software Developer

PT Mattel Indonesia

Supported the Finance team in daily processes: input and verification of transaction data, data checking in the system, and preparation of Excel reports. Built automated reports in Excel format and an automated email notification system (SMTP and Microsoft Power Automate) used by the Finance team every day. Developed a web application using ASP.NET MVC with SQL Server and Hangfire for background job processing to support Finance operations. Managed the database using SSMS, including writing stored procedures for business logic. Worked directly with Finance users and learned finance workflows including approval, recording, and reporting.

Sep 2025 — Mar 2026

Backend Developer

PT Ngontenin Digital Indonesia

Developed RESTful APIs using PHP (Laravel framework). Designed and structured database schema/tables based on business requirements. Tested and documented APIs using Postman; managed tasks and sprints using Jira.

03

Selected work

VR-Working Instruction

Game Programmer and Game Design - Mechanical Repair Interaction ​ Developed VR and Design interactions simulating mechanical repair tasks in an industrial setting Implemented mechanics for hammering, tightening bolts, and replacing broken conveyor belts Built using Unity and Oculus SDK Developed as part of a team VR simulation project

Lilo bookstore

Full Stack Developer - Web-Based Bookstore System Developed a bookstore web application with full CRUD functionalities. Designed relational MySQL database schema and implemented user, admin, and book entities. Enabled user registration, login, book browsing, cart system, and transactional purchase workflow. Created admin dashboard for managing books, categories, customers, and transactions. The project included backend authentication and admin privileges to secure data access.

COMPSPHERE

Tech Exhibition Team – Project Presenter Engaged over 100 attendees, boosting brand visibility and interest. Presented an IoT-based automatic pet feeding system controlled via a web interface on smartphones and computers. Communicated complex technical concepts effectively to both technical and non-technical audiences. Strengthened public speaking and technical presentation skills in a live, interactive setting.

Raturu: Home Fever

Project Leader & Programmer Led a team to design and develop a complete game under a strict 48-hour deadline during a Game Jam event. Successfully delivered a polished game on time, which received a "Favorite Game" nomination based on participant votes. Managed task delegation, coordinated the development workflow, and ensured effective team collaboration. Programmed core gameplay mechanics and features using Unity and C#.

Press The Beat

Level Designer - Rhythm Platformer Action Game Designed rhythm-based platformer levels during a 72-hour game jam. Synced obstacles and jumps with the music beat. Created engaging stage layouts to match pacing and rhythm. Collaborated with programmers and sound designers.

04

Education

PRESIDENT UNIVERSITY

Candidate for Bachelor of Informatics

Currently in 9th Semester with expected graduation at December 2026 Cumulative GPA: 3.88 / 4.00

Sep 2023 — Present

PRESIDENT UNIVERSITY

Candidate for Master of Informatics

Currently in 1st Semester with expected graduation at 2027

Sep 2026 — Present

SMAIT GEMA NURANI

High School Diploma

Jul 2020 — Jun 2023

05

Organizations

Buzzy Wizzy Studio

Vice Manager of Junior Developer

​Oversees junior developers, providing guidance and technical support throughout development cycles Assists in project planning and ensures timely completion of development tasks Collaborates with senior developers and designers for game projects and feature alignment ​Facilitates weekly check-ins and mentorship sessions to help junior developers grow their skills Coordinates task distribution, ensures code quality, and supports team in resolving blockers

Feb 2025 — May 2025

Buzzy Wizzy Studio

Lead of Game Development

Led the game development team in planning, designing, and building game prototypes using Unity Oversaw daily workflow and maintained development schedule for smooth execution ​Managed task tracking, version control (e.g. Git), and debugging processes to maintain game quality Presented project progress to stakeholders and implemented feedback for continuous improvement

Jan 2025 — Feb 2025

Got a project? Let us talk.

Based in Pesona Anggrek Harapan, Bekasi, open to remote work.